[statut repport] du 14/12/14
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[statut repport] du 14/12/14
Source : http://dayz.com/blog/status-report-week-of-08-dec-14
Trad : http://www.violentgentlemen.fr/news/80-status-report-du-14-12
So here we are, last few weeks of December for the Christmas break. The 0.51 update to stable branch has had enough time to mature and reveal any critical bugfixes that need to be addressed for 0.52. With 0.52, the focus is on issuing bugfixes, incremental systems updates, and several new bits of content. One of the ongoing issues we've been focused on bugfixing with 0.52 is client and server crashes. Having spent a significant amount of time these last few weekends playing on stable branch servers I for one can attest to how frustrating these can be as a player. Especially the server crashes.
In addition, as work on the central economy continues - there have been extensive cases on public hive servers with users abusing bugs to duplicate items. In order to combat this, we'll be taking a two point initiative at the beginning of 2015. Firstly, at the start of the year we will look at performing a wipe of the hive. Next, we will work with our game server provider partners to deploy a system for server operators that continues to allow them access to restarting their servers in the event of unforseen issues, but logs and tracks abusers of this option.
Primary bug-fix focus for 0.52 is on the following issues:
Winners of the Private Shard contest should be receiving e-mails from Multiplay Game Servers shortly, please do not hesitate to reach out to support@dayzgame.com if you experience any issues.
On a more personal note: Now that the programming team has resolved the issues with servers properly pulling the local time from their servers for the in-game clock, I encourage all of you to spend some time surviving during the night time. Get off the coast, go hunting, set up a tent somewhere in the woods and really spend some time experimenting with the "hermit" playstyle. We have a long way to go, but I've personally found the experience very rewarding as of late.
Only a bandit on bandit day.
- Brian Hicks / Lead Producer
Standup Notes for the week of 08 Dec 14
(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)
Art:
• Full length ghillie
• Planting field 3x3
• Animal remains
• High fidelity V3S instrument panel
• Winchester Model 70
• Crafted leather jacket
• Hatchet
Animation:
• Support to new Zombies
• Optics
• Vehicle animations
• Skeletal adjustments for some animals
• Animal animations
Design:
• V3S Praga Bugfixing
• Horticulture extension work
• Silencer configs
• Chainsaw configs
• Cooking script cleanup, bugwork
Programming:
• Critical inventory fixes
• Vehicle physical simulation tweaking
• Silencer support
• Loot distribution redesign/improvements
• Server crash bugfixing
• Vehicle simulation diagnostics / bugfix
• Security vulnerability hotfixes
Trad : http://www.violentgentlemen.fr/news/80-status-report-du-14-12
So here we are, last few weeks of December for the Christmas break. The 0.51 update to stable branch has had enough time to mature and reveal any critical bugfixes that need to be addressed for 0.52. With 0.52, the focus is on issuing bugfixes, incremental systems updates, and several new bits of content. One of the ongoing issues we've been focused on bugfixing with 0.52 is client and server crashes. Having spent a significant amount of time these last few weekends playing on stable branch servers I for one can attest to how frustrating these can be as a player. Especially the server crashes.
In addition, as work on the central economy continues - there have been extensive cases on public hive servers with users abusing bugs to duplicate items. In order to combat this, we'll be taking a two point initiative at the beginning of 2015. Firstly, at the start of the year we will look at performing a wipe of the hive. Next, we will work with our game server provider partners to deploy a system for server operators that continues to allow them access to restarting their servers in the event of unforseen issues, but logs and tracks abusers of this option.
Primary bug-fix focus for 0.52 is on the following issues:
- Item duplication
- Gunshot sounds
- Super-loot spawns
- Client crashes upon exit
- Server crashes
Winners of the Private Shard contest should be receiving e-mails from Multiplay Game Servers shortly, please do not hesitate to reach out to support@dayzgame.com if you experience any issues.
On a more personal note: Now that the programming team has resolved the issues with servers properly pulling the local time from their servers for the in-game clock, I encourage all of you to spend some time surviving during the night time. Get off the coast, go hunting, set up a tent somewhere in the woods and really spend some time experimenting with the "hermit" playstyle. We have a long way to go, but I've personally found the experience very rewarding as of late.
Only a bandit on bandit day.
- Brian Hicks / Lead Producer
Standup Notes for the week of 08 Dec 14
(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)
Art:
• Full length ghillie
• Planting field 3x3
• Animal remains
• High fidelity V3S instrument panel
• Winchester Model 70
• Crafted leather jacket
• Hatchet
Animation:
• Support to new Zombies
• Optics
• Vehicle animations
• Skeletal adjustments for some animals
• Animal animations
Design:
• V3S Praga Bugfixing
• Horticulture extension work
• Silencer configs
• Chainsaw configs
• Cooking script cleanup, bugwork
Programming:
• Critical inventory fixes
• Vehicle physical simulation tweaking
• Silencer support
• Loot distribution redesign/improvements
• Server crash bugfixing
• Vehicle simulation diagnostics / bugfix
• Security vulnerability hotfixes
Liven28- Messages : 649
Date d'inscription : 21/08/2014
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